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  1. #811
    Usuario Foroaviones
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    29 jun, 13
    Ubicación
    Arafo, Tenerife, Canary Islands, Spain
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    729
    Heli3, ¿Sentido comun sobre?.....

    Mientras, DCS: World 1.5.3 disponible en Beta, se añade el L-39ZA, pero el VEAO Hawk por ahora no funciona y el Mig-21Bis requiere una activación.

    ED Forums - View Single Post - DCS World 1.5 Changelog and Updates
    DCS 1.5.3.50355.19 today in the Open-beta

    Added L-39ZA into L-39 module


    DCS World
    Helicopter gets damaged when using a short length of rope is fixed
    Helicopter AI can't unhook the cargo on the ground is fixed
    The rope displayed incorrectly at the joint with the cargo - fixed
    Script error after first mission of "Revanche" campagne is fixed
    ILS freq in ME will match the F10 Airdrome Data
    MP. Mouse moving on briefing screen also controls background camera view - fixed.
    MP. "Pause when empty" function on server config was added
    F10 view airfield resource menu will not overlay to mission editor after the mission
    Default cockpit language layer not default but alphabetical
    Illumination ammunition will painting objects on the ground and aircraft
    Small correction of Batumi NDB location
    Speed of ATGM Vikhr corrected
    Crash with missile explosion effect is fixed
    AI helicopters will attack from assigned direction
    AGM-86 collision in flight fixed
    AI MiG-31 dive corrected
    Corrected parachute texture for Russian pilot model
    Senaki-Kolhi NDBs. Changed frequency and callsign: Inner NDB from 129 to 688 kHz, "I" to "B". Outer NDB from 156 to 355 kHz, "TI" to "BI".


    DCS A-10C
    RWR does not indicated being tracked is fixed
    RWR will works after player occupied AI aircraft
    DSMS error after weapon drop fixed

    DCS L-39
    Added L-39ZA
    Throttle position will synchronized in multiplayer
    RKL-41 was corrected
    Accelerometer Reset Knob will able to reset negative-G recording pointer
    Avionics state will synchronized in forward and rear cockpits
    Game flight model corrected
    Barometric altimeter pressure settings corrected
    Corrected hydraulic pressure drop when wheel brake applied
    Training missions added.
    Fixed bomb release sequence
    SARPP - switching off when IAS is less than 120 km/h

    DCS P-51D
    P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed

    DCS Mi-8MTV2
    Mi-8MTV2: AI will use taxi lights

    DCS F-86F
    Wrong FFB trimming behavior is fixed
    Wheel brake moment corrected
    Circuit breaker for Engine ignition and others will work
    MP. landing and taxi lights on net phantom is corrected
    Nose wheel steering behaviour corrected
    Autostart and autostop commands added for joysticks
    Updated cockpit model


    DCS Fw 190 D-9
    Rudder will not works after its knocked off
    MW50 pressure gauge corrected

    DCS Bf 109-K4
    Implemented cockpit camera movement options regarding gunsight retaining movement
    Corrected Flight manual
    Reduced flaps control wheel to 8 turns total.

    DCS MiG-15bis
    Added pressurization effect
    Corrected cockpit appearance in low graphic settings
    Corrected FFB shake
    Corrected control system
    Barometric altimeter limits are corrected
    Fixed stall speed, modified spin dynamics
    Fine-tuned buffet onset AOA and stall AOA.
    Tuned shake AOA

    DCS CA
    Mouse pointer will not be visible in binocular view

    DCS M-2000C by RAZBAM
    Add emergency compass
    Add mirror (functions like rear-view camera for now)
    Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
    Add temporary switch definitions for controls binding
    Add text to Selective Jettison switch cover
    Fix cockpit knobs that didn't act like knobs
    Fix HSI & ADI (Boule) giving incorrect heading
    Fix ECM box displaying invalid number on rearm
    Fix center pylon placement
    Fix HUD geometry
    Fix alignment of HUD elements
    Fix interception ring logic
    Fix GBU release crash
    Fix to sustained turn rate
    Fix for trim commands not having correct authority
    Fix for AP not functioning in area of low ground elevation
    Fix keyboard & joystick default.lua (hopefully this is the one...)
    Fix incorrect flight model tail airfoil shape
    Fix for calculations of tail aerodynamics & rudder effectiveness
    Fix for total wind velocity using wrong value
    Fix for incorrect fuel tank centroid
    Fix flight model shuddering on ground
    Fix HUD declutter switch
    Fix missing text on IFF panel
    Fix missing panel lighting
    Fix various miscellaneous bugfixes
    Update gun snake logic
    Update input definitions
    Update transonic drag modeling
    Update roll/yaw coupling
    Update manual
    Update folder structure
    Update default VOR frequency
    Update panel lighting (notice backlight interaction with shadows/sunlight now)
    Canopy lock feature enabled
    New cockpit texture with missing labels

    DCS UH-1H
    Fixed progress in 9th and 14th missions of “UN Pilot” campaign

    DCS C-101 by AvioDev
    Localization project included. Spanish and Chinese for the time being. Other languages will follow
    Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
    Fixed some label names in clickable cockpit
    PSD templates uploaded to DCS web page

    Known issues
    Hawk module temporary doesn’t work.
    MiG-21bis module required new activation.

  2. #812
    Usuario Foroaviones
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    29 jun, 13
    Ubicación
    Arafo, Tenerife, Canary Islands, Spain
    Mensajes
    729
    L-39ZA disponible

    ED Forums - View Single Post - DCS World 1.5 Changelog and Updates
    L-39ZA of DCS: L-39 ALBATROS NOW AVAILABLE!

    Download from: http://www.digitalcombatsimulator.co/

    https://youtu.be/8njCxceeQ1k

    A later evolution of the L-39 was the L-39ZA light attack aircraft. The ZA adds two additional weapon pylons and a center pylon to mount a gun pod. The ZA has proved a popular choice for low-intensity conflicts.
    The L-39 Albatros is a low-wing, high-performance jet aircraft that doubles as a trainer and light attack aircraft. The Albatros was developed in Czechoslovakia in the 1960s to replace older L-29 jet trainers. Powered by an Ivchenko AI-25TL turbofan engine, the L-39 has a top speed of Mach 0.80, a service ceiling of 11,000 m (36,100 feet), and can pull up to 8 G. Although primarily used as a trainer and light attack aircraft, the L-39 has also become popular with several aerial acrobatics demonstration teams.

    Being a trainer aircraft, the L-39C has a tandem cockpit with the student in front and the instructor in the back. The instructor has several controls to mimic system failures to test the student. The L-39C also has two underwing pylons for bombs, rockets and close range air-to-air missiles. For decades, the L-39 was used by nations around the world to train pilots that later went on to fly aircraft like the MiG-29 and Su-27.

  3. #813
    Usuario Foroaviones
    Registro
    29 jun, 13
    Ubicación
    Arafo, Tenerife, Canary Islands, Spain
    Mensajes
    729
    DCS: World 1.5.3 ya es release:

    ED Forums - View Single Post - DCS World 1.5 Changelog and Updates
    DCS 1.5.3.50487.22 Today in release


    Added L-39ZA into L-39 module


    DCS World
    Helicopter gets damaged when using a short length of rope is fixed
    Helicopter AI can't unhook the cargo on the ground is fixed
    The rope displayed incorrectly at the joint with the cargo - fixed
    Script error after first mission of "Revanche" campagne is fixed
    ILS freq in ME will match the F10 Airdrome Data
    MP. Mouse moving on briefing screen also controls background camera view - fixed.
    MP. "Pause when empty" function on server config was added
    F10 view airfield resource menu will not overlay to mission editor after the mission
    Default cockpit language layer not default but alphabetical
    Illumination ammunition will painting objects on the ground and aircraft
    Small correction of Batumi NDB location
    Speed of ATGM Vikhr corrected
    Crash with missile explosion effect is fixed
    AI helicopters will attack from assigned direction
    AGM-86 collision in flight fixed
    AI MiG-31 dive corrected
    Corrected parachute texture for Russian pilot model
    Senaki-Kolhi NDBs. Changed frequency and callsign: Inner NDB from 129 to 688 kHz, "I" to "B". Outer NDB from 156 to 355 kHz, "TI" to "BI"
    Su-27 The Ultimate Argument campaign. Corrected mission 18.
    AI Mi-8MTV2 can hit the target with GUV AP-30
    Different helicopter groups can be spawned on the same FARP
    Fixed crash on launch AGM-65
    Fixed crash on Mi-8 GUV fired


    DCS A-10C
    RWR does not indicated being tracked is fixed
    RWR will works after player occupied AI aircraft
    DSMS error after weapon drop fixed
    ILS can be switched off by keyboard combo or joystick button

    DCS L-39
    Throttle position will synchronized in multiplayer
    RKL-41 was corrected
    Accelerometer Reset Knob will able to reset negative-G recording pointer
    Avionics state will synchronized in forward and rear cockpits
    Game flight model corrected
    Barometric altimeter pressure settings corrected
    Corrected hydraulic pressure drop when wheel brake applied
    Training missions added.
    Fixed bomb release sequence
    SARPP - switching off when IAS is less than 120 km/h

    DCS P-51D
    P-51D/TF-51D: Bank-and-Turn indicator pointer is very oscillated in D&C state - fixed

    DCS Mi-8MTV2
    Mi-8MTV2: AI will use taxi lights

    DCS F-86F
    Wrong FFB trimming behavior is fixed
    Wheel brake moment corrected
    Circuit breaker for Engine ignition and others will work
    MP. landing and taxi lights on net phantom is corrected
    Nose wheel steering behaviour corrected
    Autostart and autostop commands added for joysticks
    Emergency speed brake lever removed
    Toe brakes animation added
    AN/APX-6 IFF Transponder Dial Stop implemented
    Attitude indicator pitch trim knob is now functional

    DCS Flaming Cliffs 3
    F-15. Hydraulic failure now lead to pressure drop and loss of control


    DCS Fw 190 D-9
    Rudder will not works after its knocked off
    MW50 pressure gauge corrected
    Corrected missions

    DCS Bf 109-K4
    Implemented cockpit camera movement options regarding gunsight retaining movement
    Corrected Flight manual
    Reduced flaps control wheel to 8 turns total
    Redesigned trim and flaps wheels behaviour to cope with Saitek Trim Wheel
    Reduced drag

    DCS MiG-15bis
    Added pressurization effect
    Corrected cockpit appearance in low graphic settings
    Corrected FFB shake
    Corrected control system
    Barometric altimeter limits are corrected
    Fixed stall speed, modified spin dynamics
    Fine-tuned buffet onset AOA and stall AOA.
    Tuned shake AOA
    Sealed canopy can’t be opened/closed even with stopped engine
    Control stick can be hidden

    DCS CA
    Mouse pointer will not be visible in binocular view

    DCS UH-1H
    Fixed crash in 14th mission of “UN Pilot” campaign
    Fixed progress in 9th and 14th missions of “UN Pilot” campaign


    DCS M-2000C by RAZBAM
    Add RAZBAM-made missile definitions
    Add VTB (radar) screen display export (including key binding)
    Add preliminary force-feedback compatibility (untested)
    Add emergency compass
    Add preliminary approach-hold autopilot mode (lightly tested)
    Add mirror (functions like rear-view camera for now)
    Add Super 530D TOF (time of flight) and TTI (time to impact) HUD calculations
    Add temporary switch definitions for controls binding
    Add text to Selective Jettison switch cover
    Add aux gunsight (HAUSSE switch, available in all modes except approach)
    Add early implementation of approach hold autopilot
    Add gear raise/lower rate variability
    Add aerodynamic loss of wing lift effects due to beta
    Add bingo fuel bug clickable tumblers (not functional, yet)
    Add clickable canopy handles & lock (be careful to lock it before
    takeoff!)
    Add more cockpit switches enabled
    Fix RWR-related crash
    Fix in-flight refueling
    Fix RWR ranging logic (based on priority)
    Fix cockpit knobs that didn't act like knobs
    Fix HSI & ADI (Boule) giving incorrect heading
    Fix ECM box displaying invalid number on rearm
    Fix center pylon placement
    Fix HUD geometry
    Fix alignment of HUD elements
    Fix interception ring logic
    Fix GBU release crash
    Fix to sustained turn rate
    Fix for trim commands not having correct authority
    Fix for AP not functioning in area of low ground elevation
    Fix keyboard & joystick default.lua (hopefully this is the one...)
    Fix incorrect flight model tail airfoil shape
    Fix for calculations of tail aerodynamics & rudder effectiveness
    Fix for total wind velocity using wrong value
    Fix for incorrect fuel tank centroid
    Fix flight model shuddering on ground
    Fix HUD declutter switch
    Fix missing text on IFF panel
    Fix missing panel lighting
    Fix V/UHF radio knob controls PANNE light
    Fix rudder and vertical tail effectiveness calculations (particularly at high betas)
    Fix default.lua input definitions (naming, categories)
    Fix NWS light logic
    Fix NWS system pressure logic
    Fix authority of autopilot pitch controller
    Fix consistency of heading card and autopilot logic
    Fix canopy open/close by keyboard command
    Fix no communications in a few quickstart missions
    Fix 6DoF head limits
    Fix ground attack quickstart missions, had impossible payloads
    Fix taxi light switch position logic
    Fix multiple canopy bugs
    Fix afterburner popping sound issue
    Fix main gear clipping ground
    Fix fuel cutoff switch issue (lightly tested, still has related known
    issues)
    Fix various miscellaneous bugfixes
    Update gun snake logic
    Update input definitions
    Update transonic drag modeling
    Update roll/yaw coupling
    Update manual
    Update folder structure
    Update default VOR frequencies
    Update panel lighting (notice backlight interaction with shadows/sunlight now)
    Update cockpit textures
    Update control authority of rudder in normal FBW, full authority in spin mode
    Update spin mode behavior to account for yaw acceleration
    Update NWS gain calculations
    Update external model with various minor improvements
    Update fuselage drag calculations
    Update clickable canopy logic
    Update FBW pitch PID gain & control logic
    Update landing gear mass
    Update low-speed pitch authority
    Update FBW alpha limiter
    Update RWR display (rings, removed counter, added cross)
    Fixed Armament Panel bug.
    Fixed Mirror bug.
    Fixed miscellaneous bugs.

    DCS C-101 by AvioDev
    Localization project included. Spanish and Chinese for the time being. Other languages will follow
    Axis animations reversed (mirror, pedals adjustment, shoulder harness control handle, etc.)
    Fixed some label names in clickable cockpit
    PSD templates uploaded to DCS web page


    DCS MiG-21bis by Leatherneck
    Fixed Fuel Gauge working without PO-750 No. 2 Inverter
    Added Weapon Selector Left/Right input command
    Fixed RSBN Rangefinder showing horizontal instead of oblique angle
    Corrected nosecone damage model in LoD2
    Corrected Navigation Light intensity in Low.
    Corrected Pilot Helmet protrusion through visor.
    Added Specular and Normal map to static covers
    Corrected Canopy Stand location
    Added shortcut mapping to briefing window and mirror
    Fixed R-55 and R-3S IR missile tones
    Corrected R-3R lock tone
    Fixed various instances of RWR playing indefinitely (possibly not all -- provide track if you catch this bug!)
    Changed unlock behaviour of button on stick
    Fixed incorrect radio channels after cycling through them with keyboard
    R-55 can now only be carried on Pylons 1 & 2
    Fixed Non-Dispensing Chaff
    Fixed inverted Radar symbology
    Fixed various instances of SPS (RWR) Sound Synchronization
    Fixed various instances of ASO-2 not working
    Fixed RN-24 damage and effectiveness.
    Fixed clickable area for Aileron Boosters
    Hypoxia is no longer induced under optimal conditions
    SPRD no longer works after jettison
    Fixed SARPP recording when system turned off
    Corrected Suction Relief doors moving when engine off
    Fixed Throttle Start/Stop position toggle
    Fixed Crash when PRMG Channel > 16
    Fixed persistent A/C shaking after taking off with blown tires
    Pneumatic Air no longer leaks indefinitely when using brake on axis
    Corrected input for booster aileron switch
    Corrected Aileron Booster behaviour

  4. #814
    Usuario Foroaviones
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    29 jun, 13
    Ubicación
    Arafo, Tenerife, Canary Islands, Spain
    Mensajes
    729
    Update de febrero de VEAO

    Development Update February 2016 - ED Forums
    Hey Guys,
    Welcome to the February 2016 update.

    So far it's been a very productive month on all projects which are detailed below.

    In case you missed the Hawk Feb update, here are some updated highlights since I posted it:

    Feedback from the Hawk pilots is being updated on our current EFM flight model. It has been thoroughly tested and verified to be authentic and realistic to flying a Hawk.
    With the change to EFM comes additional features like differential toe brakes, parking brake and much more. We hope you enjoy flying it as much as we have testing it over the past few months.
    By the end of this month the EFM will be released to ED for testing and verification and we will discuss with ED when the next patch for 1.5 and 2.0 can be put out with the update.

    I have also recently had demo's with BaE Systems, the RAF and Ascent for our military discussions and everyone that has flown the new EFM thinks its outstanding!!
    I can't wait to get it into your hands.

    The updated cockpit textures are now implemented in the internal build and final tweaks are underway with switches and dials.
    Our texture artist has done an excellent job making the cockpit look more realistic and so far we've had very positive feedback from you on the screenshots released.

    Our testers have reported some FPS loss on low end and mid-spec PC's so we will be implementing three texture packs; High, Medium and Low which you can select in the Options tab. High will be 4096 templates, medium 2048 and low 1024.
    This should give you enough options depending on you PC capability.

    The new textures will be included with the EFM release next month.

    Here are the remaining list of fixes and issues being worked on during February, again scheduled for release next month:
    Weapons selector not working since 1.5.2 update.
    Air start option - start with weapons system live including sidewinder cooling down time.
    Sidewinder tone added.
    Radio UHF and AM coms working (ground crew currently works ok).
    When part of an aircraft wing is destroyed, the weps and lights still show (this will be done as part of EFM/ASM integration).
    Airbrake test switch not working.
    Realistic sounds to be added to external and cockpit.
    Kneeboard joystick assignments not working for mark map and next/prev pages.
    Det cord showing inside of canopy when looking back.
    Controls indicator (Ctrl+Enter) working.
    Auto start/stop commands working.
    Altimeters 10,000 number rolling over too soon indicating 1950ft when it's 950ft.
    Custom weapons added - Aden gun pod to start.
    Damage model showing on some AI / multiplayer aircraft when air-brake deployed.
    Add AHRS to start-up training mission.
    Add remaining navigation training missions.
    Safety pins removed from the model.
    Other bugs reported by testers and public.

    We are still on track for having most, if not all, of these issues resolved by the end of the month and I'll give a more detailed bug fix list in early March prior to the patch.

    One thing not mentioned is the sight control box, we are still working on the best solution for implementation within DCS (differs from real life) which I discussed with a few pilots during the military demo's. This may not make the March patch but we are looking into it for a release very shortly after.

    My aim is to have 99% of Hawk complete in Beta stage released to you in March, with the remaining items closed off very shortly after the patch if they don't make it.

    This would mean that Hawk will be officially out of Beta phase 12 months from release.

    I understand some of you are not happy with the aircraft, it's systems, textures, etc. and I can only assure you that we have learnt a lot of lessons from our first DCS developed aircraft and a lot of the problems we encountered will not be present with future modules.
    We do not want another "texturegate" on our hands!!

    Our next release being P-40F and releases after that will have very short Beta phases of life and will be feature complete upon release.

    I am also hoping to have within the patch two missions from our friends at Close Air Solutions (CAS) which will give you a taste of the close air support role within the Hawk, showing you how formidable is it for a combat role.
    This will lead into a full Campaign available in the future, details to be released soon.

    Typhoon is still being worked on by out team. The new 3D models are being worked on as are the digital systems.
    We are still researching with our contacts at the RAF on which features we can implement for a public release and how affective they will be within DCS; things like MIDS and DASS.
    When we have more final details I'll let you know.
    At this moment in time I am still shooting for a 2016 release (subject to change).

    Now I'll hand you over to Pete for his side of things....

    Hi Guys,
    So it’s that time of the month again! Well it’s been a month of updates and fixing things, which makes a nice change!

    On P-40F we have resolved both the vibration issue and the engine cut out problems and a few of us have now been able to fly the P-40F in DCS 1.5.2 and 2.0.1
    This is obviously a great step forwards with most of the ASM functionality complete with only implementation to be completed, the EFM has a few irks that we are working out of it.
    Aside from those the artwork is having a few additional tweaks from Rob on the external, applying some of the techniques that we have learnt since the P-40F was initially textured.
    The internal has been finished off since it was last shown and once we have implemented some more of the ASM we will get P-40F over to Chuck who is biting at my heels to do some video work on the her.

    So where does this leave us with release I hear you ask?
    Well it will be after the Hawk EFM has made it to you, it will take us a few weeks to finish implementing and final testing for the new ASM, whilst the EFM should be worked on the same time.
    Once this has been finished (think end of March to mid-April) then it will be passed to our internal testers and to ED, what happens after that I can’t speculate on as it depends on the above.
    There really isn’t more detail I can give you then that other than pasting lines of code into an update haha.

    On other projects the Spitfire External continues to be worked on with the cockpit mesh being 99% complete and will be textured in the next couple of weeks.
    Prelim work on the ASM and EFM has been done and will be picked up again after Wildcat.

    Wildcat is coming along nicely with the externals nearing completion and the internals almost complete as well, This is the next focus after the P-40F.

    Meteor is pretty much mesh complete now after having a major cockpit rework, Damage modelling again is almost finished and I look forward to showing you some things for this after P-40F is released.

    We had a major breakthrough with Buchon; the manuals that we had for it were partial and incomplete ones that I had obtained from contacts in the warbird community, however Dom managed to obtain a complete Ha1112 manual (all in Spanish) which has helped answer a few little questions we still had.
    We have a bit of an Easter egg in mind for this aircraft so keep your eyes peeled towards the back end of 2016.

    Only other aircraft is the Bearcat; our modeller has been extensively reworking some aspects of this and work continues, ironic really as the ASM + EFM are reasonably well built, work on this will pick up after Spitfire comes across the summer.

    Anyone attending any of the air shows at Duxford this year should hunt me down and come and have a look at the WIP projects I will have with me. I will as usual have my tablet with WIP screenies and videos for you all to look at.

    Until next month people. Have Fun & Fly Safe

    Pman

  5. #815
    Comandante troll
    Registro
    25 dic, 10
    Mensajes
    5,315
    ¿Se sabe algo del C101? Decían que en verano sacaban el AFM y aún no he visto nada.
    "The engine is the heart of an airplane, but the pilot is its soul..." Sir Walter Alexander Raleigh

    Mis repaints y merges

  6. #816
    Usuario Foroaviones
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    29 jun, 13
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    Arafo, Tenerife, Canary Islands, Spain
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    729
    Estan trabajando en ello, para los que no lo sepan, a mediados del verano pasado, el programador les dejo tirado y encima al encontrar otro, vieron que el codigo que estaba haciendo el anterior, era una basura, tuvieron que reconstruir todo el codigo desde cero, por lo que todavia queda.

    Mientras, mas mejoras en la cabina del Bo-105PAH1A1 por Oliver

    https://www.facebook.com/groups/bo105pah/
    texture rework on the BO-105 PAH1A1:





  7. #817
    Rotor junkie
    Registro
    18 sep, 08
    Ubicación
    LESP/LEPB/LELL
    Mensajes
    7,462
    Cita Iniciado por Boeing 787-8 Ver Mensaje
    ¿Se sabe algo del C101? Decían que en verano sacaban el AFM y aún no he visto nada.
    Espera sentado
    Alas que no empujan, no son alas.
    YouTube | Flickr | HeliBlog | AviationCorner | 500px


  8. #818
    Comandante troll
    Registro
    25 dic, 10
    Mensajes
    5,315
    Vaya... A esperar entonces, de todas formas ahora tiempo para simular poco...
    "The engine is the heart of an airplane, but the pilot is its soul..." Sir Walter Alexander Raleigh

    Mis repaints y merges

  9. #819
    Usuario Foroaviones
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    29 jun, 13
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    Arafo, Tenerife, Canary Islands, Spain
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    729
    Aver que nos pude decir AvioDev en el proximo update. Esperemos que tengan alguna sorpresa interesante.

    Mientra, nuevo update Red Wing Simulations, el equipo encargado del Alpha Jet ha terminado las animaciones del modelo externo y el equipo se centra en la cabina interna y los pilotos.

    ED Forums - View Single Post - RED WING Simulations: Dornier Alpha jet
    Bonsoir (for the french touch). There is a small update about the Alpha Jet project. We are happy to announce that the animation are complete. For now, the team will focus on the cockpit and the pilot 3D models. Stay focus for more news.





  10. #820
    Usuario Foroaviones
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    29 jun, 13
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    segundo update de febrero de VEAO

    Hawk Feb 2016 Update 2 - ED Forums
    Hey Guys,
    We're still on-track for delivering the updates to ED for testing by the end of this month and then patched to you shortly after.

    I will post a complete bug list next week with what has gone over and what will be in the patch.

    The three big items are EFM, updated cockpit textures (high/medium/low options) and fully working radios plus a lot of bug fixes.

    I decided to give you the complete package all in one rather than spoon feeding them; some in the next patch, some after that, Etc.

    I would rather everything was tested thoroughly and working all at once before it came to you, I hope you understand.

    So, we are still on track, therefore don't worry when you see the next 2.0.1 patch this week and nothing seems to have changed.

    Thanks,
    Chris.

 

 

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