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Tema: Novedades DCS: World
- 04/03/2015, 22:07 #521
Qué ganas tenía de un Tomcat bien hecho!!! Desde... SIEMPRE!!!
De todas formas, tenemos que esperar al F-18C, que implementará todo el tema de operaciones navales y harán nuevos modelos de portaaviones y eso. Mientras, que vayan haciendo el modelo, el 54, el RIO... Vamos, que tienen trabajo pa rato...
- 10/03/2015, 19:03 #522
- 29 jun, 13
- Arafo, Tenerife, Canary Islands, Spain
1.2.16 Disponible en OpenBeta (release del VEAO Hawk)
ED Forums - View Single Post - DCS 1.2.16 with VEAO Hawk
In the Open Beta today!
Changelog of 1.2.16
VEAO DCS: Hawk T.1 module beta release
Fixed missing image Bf-109K4 in ME if module not installed.
Fixed error in radio speech scripts AI planes for some countries.
Su-24: Corrected 3D model and LOD’s
Su-24: fixed ground objects lighting
Execution of.exe files in mission is disabled
FAB-50 and FAB-100 bomb textures updated
Numerous scripting functions for Cargo Static Objects fixed (partially)
Fixed broken update for MiG-21Bis
DCS: Flaming Cliffs 3
Su-27: fixed ground objects lighting
Su-27: ‘Fortress Mozdok’ campaign: mission #9 (EN locale) fixed
DCS: F-86F Sabre
Corrected rate of fire for guns
Some joystick commands for Arcade mode fixed
Added pilot’s 3D model
Updated 3D external model.
Updated 3D model of cockpit.
Added rack damage with high force (only for 600L fuel tanks).
AGK-47B cage handle now automatically return to off position, when released.
Corrected tooltips for AGK-47B cage handle.
Deleted unused option in “Special” tab.
Corrected input (deleted duplicated combos, command for landing gear lever neutral position added, etc.).
The adjustment of gunsight brightness is inverted.
DGMK-3 Desired heading and current heading are inverted.
Corrected autostart procedure.
Cockpit air valve now closing during repair.
Timer’s minute needle now moving counterclockwise.
FAB-50 and FAB-100: bomb parameters corrected
Gear damage and moment limit adjusted
- 21/03/2015, 10:00 #523Dear All,
First off, thank you all for your kind words of support and positive attitude to our announcement.
It is a great motivator to put in those long hours when you know you've got such a great community behind you.
Sincere gratitude from the entire team. Also a big thank you to those of you who have gone above and beyond to spread the news of our announcement.
While it's still relatively early in the development process, it's good to get some awareness out there right off the bat.
We've been kind of quiet lately, but not to worry; it is simply an effect of the large workload placed on each and every member of the team.
Ambitious plans require hard work and much of our focus lies on attaining planned development sprints.
Unfortunately, a byproduct of this is that many of your questions about the F-14 have gone unanswered. I've been gathering many of these and they will be answered in the FAQ section of our new F-14 site section coming next week.
Therein you will also find a lot of information on various features of the aircraft and our design goals for e.g. JESTER AI.
We're due for a monthly update, which will have some information about other developments and the MiG-21.
Thus, I'll be keeping this F-14 specific update fairly short.
We're now essentially feature complete on both exterior and interior models for the F-14, including the majority of integration work and animations.
Thus, preparatory work for diffuse, specular and normal map texture creation has begun.
With the F-14, we're pioneering several new techniques based on the tried-and-tested industry standard sculpting and baking workflow.
We've already put this to good use for our other unreleased, in development aircraft, but we're hoping to take it that one step further for the F-14.
We hope we can further enhance the realism of both our exterior and interior textures and the initial results are very promising.
It's very exciting for us as artists to have the opportunity to apply years of accumulated knowledge to a project such as the F-14. We hope to capture every minutiae detail, down to the touched up lumps of paint.
Something many of you have concerns about is performance. We're taking a very pro-active stance on ensuring that performance is optimal at release this time around.
We very much wish to ensure that the F-14 will perfectly on the vast majority of systems, and approaching things more carefully from the beginning will make it easier for us to make adjustments in the future.
Attached below you can see some Work in Progress renders of the cockpit.
Do note that these images have flaws, so take them with a few pinches of salt.
Not counting the Radar and HUD (two big systems in themselves), the Tomcat contains, by our count, roughly 67 Major systems, of which 37 are related to Flight and Flight Controls.
In addition to this, one must take into account the size and difficulty of both the JESTER AI system and the External Flight Model. Noting that the F-14 is a massively difficult undertaking is putting it mildly.
Currently, heavy focus lies on creation of the AICS (Inlet Control System), Hydraulic System and Electrical System.
These systems, together with the Engine and grouped control systems lay the basis for the construction of the swing-wing EFM that will capture the spirit and real performance of the F-14.
There is yet a long road ahead, and many difficult tasks to complete, but we have absolutely no reservations about our capabilities nor our choice of aircraft.
We look forward to sharing more progress with you soon.
Thank you for your support,
- 26/03/2015, 14:05 #524
- 29 jun, 13
- Arafo, Tenerife, Canary Islands, Spain
Video e imagenes del RAZBAM Mirage 2000C con armamento aire aire sacado del Facebook de RAZBAM
Here is a sample of air combat with the Magic II AAMs.
The triangle is the locked IR seeker. The second ring is the NO ESCAPE ring. When it appears, the target is deemed to be so close that no escape or decoy will work. When the target is too close for the missile, the DON'T SHOOT cue (the big cross) will appear.
Some still images for the M-2000C for DCS in Air Interceptor configuration.
- 26/03/2015, 23:05 #525
Rebajas en DCS por STEAM,
DCS Spring Sale on Steam!
For the next four days (26 to 30 March 2015), we are running a 70% sale off on most DCS products on Steam.
The Eagle Dynamics Team
- 26/03/2015, 23:11 #526
- 26/03/2015, 23:50 #527
- 27/03/2015, 01:12 #528
- 11 ago, 10
- A 5 km de LEMG, ahora LEMD/LETO/LECU.
- 28/03/2015, 19:41 #529
- 28/03/2015, 19:45 #530
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