1. #1011
    De flaiyin machin
    Registro
    30 ago, 10
    Ubicación
    LEBL
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    2,773
    Ostias que chulo!

    Enviado desde mi Jet cuántico usándo Tapatupper.
    P3D v3.3.5 & Star Citizen Alpha 2.5 with Aurora LN Running in: Intel Core i7 6700K 4GHz - Cooler Master Hyper EVO 212 - Asus Z170 Pro Gaming - GeForce GTX 970 4.0 GB Strix OC - 16 GB RAM DDR4 G.Skill Ripjaws V 2133MHz - Alimentación Corsair HX750i - Kingston SSD M.2 240 GB - WD Black SATA3 1 TB 7200 rpm - Samsung LED FX2490HD 24" - Nox Hummer TX - X52Pro & Rudder Pedals

    La vida consiste no en tener buenas cartas, sino en jugar bien las que uno tiene
    [

  2. #1012
    Usuario Foroaviones
    Registro
    29 jun, 13
    Ubicación
    Arafo, Tenerife, Canary Islands, Spain
    Mensajes
    732

  3. #1013
    Usuario Foroaviones
    Registro
    29 jun, 13
    Ubicación
    Arafo, Tenerife, Canary Islands, Spain
    Mensajes
    732
    Autoupdater Update
    Version 2.6.18:
    - Added option to disable webseed as a workaround when torrents crash (rare).
    - Run the game after uninstalling a module with Module Manager
    Y sincronización de DCS: W 2.0 Alpha con 1.5.4 (

    ED Forums - View Single Post - DCS 2, NEVADA Test and Training Range
    DCS 2.0.3.55457

    Synchronisation with DCS 1.5.4
    F-5E integrated.


    DCS World
    F10 map aspect fixed for multimonitor configuraton
    Automatic guns accuracy corrected
    EN, RU, ES localization updated
    Fixed Xbox360 controller bug
    UH-1, Mi-8. Fixed issue with absent crosshair on cargo indicator at small display resolutions
    Wrong second track replay probably fix
    ME. Lost audiofile-name from trigger action fixed
    Corrected Japan database entry
    Fw 190 & Bf 109 MW50 tank contents will change aircraft weight
    MP. On the screenshots will be visible not only first line of multiplayer chat
    Added auto mapping axes to X-55 Rhino
    Fixed crash in Weather.dll
    Fix of late activated ground units that did not start after activation
    Conflict of cockpit skins of A-10C and F-86 fixed
    Multiplayer. New integrity check system
    Multiplayer. Reworked aircraft motion algorithms to improve resistance to lags
    Multiplayer. Added an input adjustment possibility
    New Campaign Builder design with multi language support
    ME. Payload panel. Added skin preview in the 3D view
    ME. Added new trigger UNIT’S ARGUMENT IN RANGE for checking animation argument for any 3D model in mission
    ME. Added new trigger PLAYER’S UNIT ARGUMENT IN RANGE for checking animation arguments for player’s 3D model of unit in mission
    ME. Added the ability to place helicopters on the ground for the cold and hot start
    Encyclopedia. New 3D view
    Options panel. New design
    Support of hot plug of input devices now
    Module manager. Added DRM button for activation/deactivation
    Returned moon in the sky
    Corrected animation of airshow cone
    Oculus Rift. RadioCommunications and triggered messages menu font increased
    Oculus Rift. Kneeboard and terrain clipping issues fixed
    Oculus Rift. Oculus Zoom action added to "UI layer" input options
    Oculus Rift. VR settings can now be applied without restarting GUI
    AI aircraft with type "uncontrolled" will able start from an aircraft carrier
    Restored wingtip trails of propeller driven aircraft. Humidity factor added
    Encyclopedia. Missing 3D models for Weapon category added
    AI aircraft. The visible restrictions of sensors will not inherit from previous mission. Example: if previous mission was at night the optical sensors will not have very limited range in the next daylight mission.
    Updated MiG-29A model.
    Empty "type" unit in ME and immortals this unit in sim (when launch mission_ver153 on branch 154)
    Crash during bombing buildings fixed
    User snapview saving restored
    Crash while changing options fixed
    In-cockpit TrackIR functionality corrected. Influence of mouse and default camera position was switched off.
    AI B-1 and F-14 will not be able to fly without wing
    Damaged AI aircraft will return to the nearest airfield
    Corrected dogfight logic of AI WWII fighters
    Sun will not be visible through objects and cockpit
    Manpad AI will not ignore time for lock target
    Fixed bug with all single fired shells, they will not fly-trough targets
    Multiplayer. Server list sorting restored
    GUI. Menu music will not restarts when changing activity in the menu
    GUI. AIM-9M/P will be available in payload panel
    AIM-9P updated 3D model
    AIM-9P5 missile was introduced. The missile has more advanced, all-aspect guidance seeker compared to the 9P variant.
    Su-25T. ECM will not work without ECM pod installed
    Track IR. Add option “TrackIR external views” enable/disable
    Track IR. Vertical angle origin takes into account
    GUI. Open/save dialogs will work faster
    Input. Cell with keyboard/joystick combo will able to select after axis command has been assigned
    Video recording function restored
    A-10's AIM-9 missile mount corrected
    Mortars will fire
    Encyclopedia. Added some new weapon articles
    ATGM Vikhr will not be drop out of guidance channel with sidewind
    Su-25T. Added animation of baro altimeter failure flag
    Input chat commands moved to separate UI layer

    DCS C-101 by AvioDev
    VSI fixed
    Fixed markers lights test function.
    Canopy functionality fixed
    TARSYN synchronization panel clickability fixed
    Annunciator panel fixed (front and rear)
    Added canopy reflection effect (WIP)
    Fixed seat adjustment switch (rear cockpit)
    Fixed rear cockpit animation
    Fixed red colour smoke
    Fixed some cockpit textures
    Fixed some external model bugs
    Fixed Gun Pods code for CC
    Corrected mirror far vision.
    Modified Special Options interface according to new appearance.
    Changed EB and CC available tasks in ME.
    Added CC Sea Eagle missile launch capability for AI.

    DCS Hawk by VEAO
    Falling-out-the-sky issue resolved.
    W key fixed – both toe brakes on.
    Fuel burn refined.
    Sight glass 3D object fixed – work in progress.
    Sight glass holders transparency fixed.
    TrackIR view limits set.
    Canopy glass external model more transparent.
    Brake pressure increased to hold aircraft on full power.
    Parking brake keyboard and joystick shortcuts set (LCTRL+W = off, RCTRL+W = on).
    Flaps changed default to F = next detent, LSHIFT+F = previous detent and renamed to Flaps group.
    Controls indicator now shows with RCtrl+Enter (WIP).
    Weapons selector has been fixed.
    Flaps and gear down affect flight model better.
    Rudder yaw sensitivity has been tweaked.
    Aden gun pod texture updated.

    DCS M-2000 by RAZBAM
    FM Bug fixes
    Magic not firing bug fix
    STT radar lock loss bug fix
    TAS CCIP
    OBL INS Update
    CCRP TAS bug fix

    DCS L-39
    L-39ZA. PUS-0 lamp logic for bombs corrected
    L-39ZA. SERIES-2-4 rockets switch logic corrected
    L-39ZA. Hardpoint lamp indicators logic corrected
    AWACS item added to radiomenu
    L-39ZA manual. Corrected the weapon status panel description
    Fix of causeless fire in the hangar and formation below other aircraft
    Added gauges with imperial scales
    L-39ZA. Gunsight will be always functional, independently by mount/unmount checkbox for L-39C.

    DCS A-10C
    Fixed bug with WP bearing displays on HUD
    Oxygen QTY pointer will move not discrete when test oxygen button depressed

    DCS F-86F
    Add new liveries (Canada,US Air Force (Green),US Air Force (Skyblazers),US Air Force (Squadron 39)

    DCS FC3
    Su-27. CN Flight Manual updated
    Flaming Cliffs. Error when DRM button pressed fixed
    Su-27. Incorrect Mechanical Devices Indicator fixed

    DCS UH-1H
    Some improvements and bug fixes for Sling load operations
    The hints now in Kneeboard (later it will fully removed from screen)
    Fixed crash when player helicopter with selected cargo is destroyed

    DCS Mi-8MTV2
    Some improvements and bug fixes for Sling load operations
    The hints (about Weapon status, sling load status) now replaced to Kneeboard
    Now the ground crew can be called without setting an intercom, but opened Window
    R-863 in default is tuned on ME frequency
    Default position of the switch ДЕНЬ-НОЧЬ depends on the time of day
    Fixed failures in ME
    Added view on Cargo from pilot seats (LShift + LAlt + С), will tuned later
    Fixed mirrors status during mission start
    Parking brake fixed
    After Hot start: pitot heating initialize, SARPP init state, Air Inlet Particle Separator System is initialize, GMC-1A already slaved
    Human radio modulation changed to AM
    Tail Rotor Control Failure, repair fixed
    Add animation for Rotor Swash Plate and TailRotor Hub
    Fixed crash when player helicopter with selected cargo is destroyed

    DCS SA342 by Polychop
    Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later
    Added SA342L separated manual
    Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence
    Corrected Flight Model in turns
    Corrected Flight Model in dives
    Corrected HOT3 missile to explode as soon as wire is cut
    Corrected Rotor torque behavior depending on speed
    Corrected pitch and roll stick sensitivity
    Corrected helicopter skids behavior at ground
    Now helicopter can land in grass
    Now external pilots bodies don't show when helicopter is set as uncontrolled in ME
    External copilot body is still visible when helicopter is set as static in ME, will be fixed later
    Corrected campaign missions to keep player current stage
    Corrected COMB warning at Alarm panel and manual accordingly
    Corrected Flares now reload when rearming
    Corrected Engine sound not to change while in Torque test
    Corrected Trimming with Magnetic brake
    Corrected wool wire to correctly reflect wind direction
    Corrected NADIR VENT parameter to display absolute direction the wind comes from
    Corrected SAS authority during turns

    DCS MiG-21bis by Leatherneck
    Tuned Engine for acceleration & climb performance adherance.
    ASP Reticle offset fix for windy conditions

    DCS Black Shark
    Animation of ejection sequence fixed
    Parking brake fixed
    Aircraft repair will working on FARP

    DCS Combined Arms
    VR corrected
    Ground vehicles will not call dust effect from concrete surfaces

  4. #1014
    Usuario Foroaviones
    Registro
    29 jun, 13
    Ubicación
    Arafo, Tenerife, Canary Islands, Spain
    Mensajes
    732
    Cambios en el F-5E de Belsimtek en la versión 2.0.3

    ED Forums - View Single Post - bug fix and adjustment between 1.5.4 & 2.0.3
    I'm sorry, a bit forgotten about the changelog:
    1) AIM-9P5 missile corrected
    2) AA1/DG mode tuned
    3) HUD circle tuned in MSL mode
    4) Damage model corrected
    5) Auto lock corrected in MSL mode
    6) DCS crushing on using GUNS fixed
    7) Fix G-limited indication in MSL mode
    8 )Fix aircraft behavior at IDLE Engines on high-altitude airfields
    9) Fix choсks animation linked to canopy animation on net phantom
    10) Added possibility to change laser code for GBU-12
    11) Added laser code for GBU-12 to kneeboard
    13) Smoke engines adjustment
    14) Added LAU-68 for FFAR
    15) Mk5 FFAR HEAT - improved FM
    16) Rocket rotation frequency adjustment
    17) Dispersion of FFAR increased
    18 ) Fix Radar "In Range" indicator doesn't flash when below minimum range

  5. #1015
    Usuario Foroaviones
    Registro
    29 jun, 13
    Ubicación
    Arafo, Tenerife, Canary Islands, Spain
    Mensajes
    732
    Modelos 3D actualizados en la versión 2.0.3
    https://youtu.be/ql50ZvYUw5E

  6. #1016
    Usuario Foroaviones
    Registro
    29 jun, 13
    Ubicación
    Arafo, Tenerife, Canary Islands, Spain
    Mensajes
    732
    Primeras imagenes de la cabina coreana del Bo-105 por Oliver de Polychop

    https://www.facebook.com/groups/bo10...6951378207751/
    Korean BO-105 WIP ...





  7. #1017
    Usuario Foroaviones
    Registro
    29 jun, 13
    Ubicación
    Arafo, Tenerife, Canary Islands, Spain
    Mensajes
    732
    Sección del Spitfire L.F. Mk. IX abierta en el foro de ED
    DCS: Spitfire L.F. Mk. IX - ED Forums

  8. #1018
    Usuario Foroaviones
    Registro
    29 jun, 13
    Ubicación
    Arafo, Tenerife, Canary Islands, Spain
    Mensajes
    732
    Segun Aviodev el codigo de Radio e intercom es funcional en la cabina delantera y trasera del C-101EB, esperan que haya un update pronto. Esperan poner un post con mas información al respecto y sacar un video mostrando su funcionamiento.

    ED Forums - View Single Post - C-101 update
    Hi,

    I know, communication is not our best asset, and it's something we have been trying to improve, and we will keep trying for sure. Apologies for that.

    As our first projects, we were ot free to make mistakes, and bad choies at some points, for example thinking to take two variants of the same version, it would be not so hard to achieve. Then we found those two variants had more diferences than we expect, and also both are two-seaters. That means in terms of code, manage four cockpits, ang brings a massive time invested to implement them in the best way. Just multricrew meant rework and reestructure a big part of the code to make it possible, in talking EB/CC that means do it twice. Add to this, AFM integration with systems and get a proper results.

    But when beta was released, we acquire a compromise with the community about the features in the C-101, and we feel we must complete the project with this features even it means lot of extra time invested. It is a very special project for us, and we won't be happy with us if for release something quickly, we have to a lite version of DCS C-101.

    This week we implemented Comm UHF and VHF radio + Intercom in front and rear cockpit on EB. It took time to achieve this milestone. We were waiting to make a post with this feature and a video showing how they work now, so there was no news in almost one month as we wanted the whole pack of comms radio ready. This will be available on next update.

    I know this post can be understood as excuses, or doesn't help to dissipate some concerns. As some of you could think this looks very bad, but after all this months, and with all the problems, hey we are still alive and ready, as we never had any doubt about this project, and we keep everyday focused and working on the target.

    We really want to thank you very much to all these people who still sends their support to us, it really means a lot to us. And for those who has lost their faith on this, we just hope our work and commitment will reverse this.

  9. #1019
    Usuario Foroaviones
    Registro
    29 jun, 13
    Ubicación
    Arafo, Tenerife, Canary Islands, Spain
    Mensajes
    732
    DCS: World Newsletter, release de la campaña The Museum relic por Sim Gaming Solution y pack del F-86F + Mig-15bis
    ED Forums - View Single Post - DCS World Weekend News

    Changelog 1.5.4 Update 3

    ED Forums - View Single Post - DCS World 1.5 Changelog and Updates
    DCS 1.5.4.55584 Update 3
    The Museum Relic (MiG-15 and F-86F) campaign release!

    DCS World
    Multiplayer. Improved aircraft motion algorithms.
    TrackIR input data separated to own cpp, cockpit will use angles from trackIR directly (like in old way).
    Removed “headtracking disabled” message.
    Artifacts on Maverick's IR-view and Shkval view fixed
    Input chat commands moved to UI layer
    Trim will working when secondary FFB device connected
    Module manager. Added DRM controller for campaigns
    Su-25T. Incorrect Mechanical Devices Indicator fixed
    Su-25T. Updated Chinese version of the Georgian Oil War campaign

    DCS FC3
    Su-33. Incorrect Mechanical Devices Indicator fixed

    DCS F-5E Tiger II
    AIM-9P5 missile corrected
    AA1/DG mode tuned
    HUD circle tuned in MSL mode
    Damage model corrected
    Auto lock corrected in MSL mode
    DCS crushing on using GUNS fixed
    Fix G-limited indication in MSL mode
    Fix aircraft behavior at IDLE Engines on high-altitude airfields
    Fix Choсks animation linked to canopy animation on net phantom
    Added possibility to change laser code for GBU-12
    Added laser code for GBU-12 to kneeboard
    Smoke engines adjustment
    Added LAU-68 for FFAR
    Mk5 FFAR HEAT - improved FM
    Rocket rotation frequency adjustment
    Dispersion of FFAR increased
    Fix Radar "In Range" indicator doesn't flash when below minimum range
    DCS will not hangs at weapon release if RIPPLE mode selected
    Added control of radar indicator brightness
    Changed default radar indicator brightness
    Wing brake fixed
    Corrected only one attempt to lock-on after ACQ button release in radar search mode
    Added nose ballast, when inboard fuel tanks are carried.
    Radar elevation controls will not stop working after target lock is broken
    Fixed wind in FM
    Tail light will flashing on net phantom

    DCS M-2000 by RAZBAM
    Super radar fix
    Magic selection bug fix
    VTB STT display for CCM.
    Dropping contacts when out of STT range.
    Checks that STT target is within the +/- 60º cone.

    DCS C-101 by AvioDev
    Reworked cockpit structure
    Radios (VHF, UHF, intercom) implementation. Front and rear cockpit
    New cockpit (knobs, oxygen system, tap on glass...) realistic sounds. Front and rear cockpit
    Tweaked AI takeoff performance
    Modified mirror vision
    Integration work between front and rear cockpit continues. Several improvements

    DCS Mi-8MTV2
    Repair crash fix

    DCS Ka-50
    Chinese flight manual updated

  10. #1020
    Usuario Foroaviones
    Registro
    29 jun, 13
    Ubicación
    Arafo, Tenerife, Canary Islands, Spain
    Mensajes
    732
    Video de AvioDev mostrando el funcionamiento de la radios en cabina del C-101EB
    https://youtu.be/DdbbD9eOjVk

    y la misma cabina vista desde el ModelViewer (mas de 800000 poligonos).
    https://youtu.be/WMLM83QOsB4

 

 

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