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Tema: GNU Aerospace TestPilot
- 25/03/2012, 19:14 #1
GNU Aerospace TestPilot
Lo he visto en el foro del E69 y lo pongo por aqui. Se habla de un nuevo proyecto de simulador:
GNU Aerospace TestPilot - Foros Escuadrón 69
GNU Aerospace TestPilot Forum - The AVSIM Forums
Information Please? - GNU Aerospace TestPilot Forum - The AVSIM Forums
Microsoft Flight/Flight Simulator/X/2004 and X-Plane have a very small active community of users. (Microsoft 40,000 active users of 20 million copies sold)
(X-Plane roughly 2,000 active users of 800,000 copies sold)
(0.2% retention rate)
The vast majority of people who have purchased a flight simulator spend less than an hour attempting to learn to fly, and give up in frustration.
Microsoft Flight/Flight Simulator and X-Plane were never designed to train the majority of users how to fly. Only determined and persistent people succeed, hence the small number of active users.
I am seeking to replace Microsoft Flight/Flight Simulator/X/2004 and X-Plane with a research prototype developed for an airline manufacturer, with a central focus to train people how to fly.
Both commercial third party developers, and freeware developers can create "add-ons" without restrictions.
It is a flexible distributed web service which has a "minimal to zero installation" requirement since it is delivered thru the web browser.
It has a far lower cost of operation due to the use of peer2peer technology instead of residing on an expensive dedicated cloud server farm
(World of Warcraft, Gears of War etc. have 10-15 dollar per month fees due to the high cost of the dedicated cloud server farm)
As TestPilot is a research prototype, and not a shipping product, it requires additional development to turn it into a reliable service.
Games Such as Minecraft Minecraft , and "Double Fine Adventure" http://www.kickstart...-fine-adventure have been developed through
"Crowdfunding" where customers commit money "up front" to buy the final product before the product development starts (launch customers).
The original success story of crowdfunding is "Dwarf Fortress"
We seek to use the same crowdfunding model to fund the effort to turn TestPilot from a research prototype to a reliable service.
Since the primary goal of the project is to assure the sustainibility of flight simulation as a hobby, we will be providing the source code in a "free and open source license" allowing anyone in the future to continue to extend and enhance it.
A new business model underlies this approach, where instead of purchasing a copy of the software, customers purchase "development hours", and receive recognition in the "credits" both in the source code and in their online profile signature on the server. The developers are paid only for their basic reasonable living expenses (in order to keep the focus on the development, not on compensation). Once the first release of the service ships, customers can choose to reward the developers individually if they wish to do so separately, from a pool of money remaining unspent. They are not allowed to "self promote".
The bonus system concept is similar to that used by Linden labs, except the customers, not the employees decide who gets what.
The service will be operated on the very same principles.
All expenses, tax filings, meetings, discussions, work hours tracking will be made available to those people who have funded the development, or who are service customers.
If there is a specific feature that a customer wants to see developed, they can pay for the development of the feature themselves, or convince others to also share in the cost of
development, and they will receive recognition specific to the added feature. The purpose of this approach is to substantially reduce distractions and arguments over the priority
of development activities.
Radical transparency earns trust, and resolves disputes based on facts.
Radical Transparency business practices have been proven successfully in the hedge fund industry.
How Ray Dalio built the world’s richest and strangest hedge fund.
Now the background details:
This is a "free and open source software" (FOSS) (Free as in freedom, not as in free as in "free beer" or a "free lunch") service that would assure the sustainability of flight simulation as a hobby. With this accomplished, I would hope that many would pursue training for a pilots license, or a career in aerospace. I would really be thrilled if the first Astronaut to set foot on Mars was inspired by the use of TestPilot. NASA believes that this "future astronaut" is currently in middle school at this very moment.
As it is FOSS based, there are NO RESTRICTIONS on it's use by both freeware developers, and commercial developers such as ORBX, PMDG etc..
The key breakthroughs are in the "minimal to no installation required" being delivered through the web browser, and training with the vCFI, which directly attacks the heart of the issue of why 20 million copies of Flight Simulator sold has resulted in only 40,000 active users (0.2%).
Only those hearty souls with determination and dogged persistence have succeeded with either flight simulation or the attainment of a pilots license.
I hope with the vCFI to scale this to 200 million active users, to accomplish the original goals of the research, which is to certify a next generation avionics system design via "an alternative means of compliance" with the FAA regulations. The public will help to certify the actual software which will fly on-board the real aircraft!
shivers9, on 18 March 2012 - 11:08 AM, said:
Are we talking about a coming service or some type of software that will allow the use of FSX or Prep3d to be used via the cloud?
Your question indicates that you may understand more that you believe! The answer is yes in both cases! Fundamentally, TestPilot is a service provided over the internet, and is always up to date. You however do not have to be constantly connected to the internet to use the service, as software is installed wherever it is required without user intervention.
The choice is yours how much or how little you wish to "customize" and "configure" the service from basic flight simulator scaling all the way to a home cockpit.
You could run FSX or Prepar3D locally on your home computer, on a computer in your home based "local network", on a computer on the internet which is nearby(in your neighborhood for example), or in the cloud (a cloud server located somewhere in the same or nearby city).
You will have an account on the server which will store several named "user configuration profiles" starting from "default configurations" which are "user specialized" such as Mobile, Phone, Tablet, Personal Computer, Distributed Local Network, Multiplayer group, GlobalFlyer.
One of the options within a named "user configuration profile" will identify the Scenery Generator that will be used. Current choices are to support Boeing CIGI, Outerra, Google Earth, Google Earth Liquid Galaxy, Lockheed Martin Prepar3D, Microsoft Flight Simulator X, Microsoft Flight Simulator 2004, X-Plane, Flightgear, Coanda Aerospace Software GmbH LiDAR precision SVS/EVS.
You will next identify the location where the Scenery Generator software will run, and the web software will then ask for permission to install the required "proxy" which will communicate between the scenery generator and the Flight Dynamics Engine. Once completed, it will test the "proxy" which will launch for example FSX, and verify that it is performing properly, by performing a number of "benchmark tests" to identify the frame-rate performance. In some cases the software will all run on a single machine, with a "fused view" combining the scenery generation and the cockpit, displayed in the web browser. Multi-monitor support can easily be accomplished by identifying an additional machine, and the displays will be automatically synchronized.
In some profiles, such as mobile + tablet, you will choose to run FSX or Prepar3D as a scenery generator "in the cloud" on a computer server closest to your physical location to minimize delays in reaction response time. Your purchased scenery from ORBX or other suppliers will be available to you, and managed in the cloud.
The Flight Dynamics engine of TestPilot is the same high fidelity engine the aircraft manufacturers use, and depending on the profile you chose to specialize, will identify where it will run. This default can easily be overridden. An example would be where you had a home cockpit, where you wanted to choose a specific machine on your local network to execute the Flight Dynamics Engine. Likewise with other systems which can run locally or distributed based on the local network, or run in the cloud (you could choose to run the flight management system function in the cloud for example).
Since TestPilot is designed to implement its own distributed computing architecture on other user's machines over the internet (peer2peer), an idle computer located nearby on your internet service provider's network will be the first choice. This saves money from having to pay service fees to the cloud server company, and is the key to keeping the service costs lower than any of the internet based multiplayer computer games which run only in very expensive cloud cluster computing server facilities.
shivers9, on 18 March 2012 - 11:08 AM, said:
You mention that you believe that Flight Sim as a hobby is pretty much dead or at least that is what you seem to be saying
It is in rapid decline as a result of a combination of a number of contributing factors which I previously identified.
A reliable figure is that there are roughly 40,000 active Microsoft Flight Simulator users. Over nearly 30 years 20 million copies of flight simulator have been sold, so 0.2% are active users. Microsoft Flight could be developed into a replacement for FSX, however Microsoft has burned alot of past customers with its decision to keep the platform closed.
Microsoft Flight will finish off X-Plane if nothing else. As ORBX and PMDG have identified, there is not a 20 million user market place for Microsoft Flight. I believe history shows this to be correct, because no consumer hobby based flight simulator has ever focused on the key fundamental limitation of scaling and retaining a large user base.
What has always been missing is Flight Training like a Certified Flight Instructor would provide. This is the core innovation of TestPilot, because it was designed to train 200 million people from around the world to perform flight testing tasks to demonstrate safety by "an alternative means to demonstrate compliance" to safety regulations of both the FAA and European equivalent of the FAA known as EASA.
TestPilot is a research prototype funded by an airliner manufacturer who took a "clean sheet" approach to redesign airliner cockpits to be more productive, and to restore the pilot to a position of "active control", rather than merely an "passive observer", as in modern airliner cockpits.
Fundraising is required to take the research prototype and turn it into a reliable service.
As the source code will be made free and open source, anyone can extend and enhance the service, thereby insuring the sustainability of flight simulation as a hobby.
Última edición por luis70; 25/03/2012 a las 19:18"Del apego surge el sufrimiento; del apego surge el miedo. Para aquel que está libre de apego ni hay dolor ni mucho menos miedo"-El Dhammapada
- 26/03/2012, 10:11 #2
Me he liado, después de haber leído (muy por encima eso sí) los hilos AVSIM, no he visto ni una fotico, ni ná.
Muchos hilos, mucha 'literatura' pero poca chicha
Y claro, la gente empieza a peguntar qué leches es esto, sobre todo en este hilo, estilo 'amo a vé esto ké eh lo que eh?'
Explanation in short words, please - GNU Aerospace TestPilot Forum - The AVSIM Forums
TestPilot is designed to load all FSX scenery, aircraft, vehicles, AI, and add-ons, to become the “FSvNext" that Microsoft abandoned.
As long as the user has a legal licensed copy of FSX on his machine, and of the add-ons and sceneries, TestPilot will load them instead of FSX.
estPilot replaces the FSX core engine DLL's with it's own implementations, thereby taking full advantage of modern multicore cpus, and gpus, which FSX is incapable of. Because TestPilot completely replaces the core engine of FSX, limitations in the Flight Dynamics Engine are also eliminated providing accuracy superior to either Microsoft Flight or X-Plane 10, utilizing the very same advanced Aerodynamic Modeling technology that the aircraft manufacturers use. TestPilot provides a full implementation of FSX's SimConnect, providing the ability to optimize performance and distribute execution of add-ons to other computers on the network.
Si esto es verdad, sería 'otra revolución', no sé parece bonito, pero muy ambicioso. Esperemos.
Nunca tantos debemos tanto a tan pocos Siempre con Nosotros
- 26/03/2012, 10:16 #3
Una gran noticia! esperemos que hayan medido bien las dificultades y puedan llevarlo a cabo (no como el Airsimmer).
- 26/03/2012, 10:29 #4
Por lo que he leido ,es apasionante,el motor esta creado "TestPilot está diseñado para cargar todo el paisaje de FSX, aviones, vehículos, AI, y complementos, para convertirse en el "FSvNext" que Microsoft abandonó."
Por lo visto quieren que todo lo que tenemos de addons etc sirva perfectamente con una copia legal de tu fsx ,solo se reemplaza el motor grafico de fsx,aparentemente será gratuito.
han consultado con abogados y es legal la modificación puesto que microsoft ha declarado fsx producto muerto y fs2004.
se garantizará que los addons de fs y xplane funcionarán correctamente y se aprovechará las gpus y cpus particularmente los threads ya era hora..pero tambien el multiproceso de multiples cpus.
Microsoft esta obligado por ley a publicar el interface api de fsx ,para garantizar la fiablilidad de addons de terceros asi..que solo resta esperar.
Dan a entender que tienen algo ya ...y se lanzan.
Voy a informarme a fondo de este tema haber si crarificamos el patio y si es cierto que hay una prerelease del test sim
En cualquier caso buenas noticias para la comunidad...
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