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  1. #1
    Aerotrastorno medular
    06 dic, 07
    VNV, alineado con LEBL

    IL-2 Sturmovik: Cliffs of Dover, nuevo parche 1.05.950

    Después de dos betas y cierto desarrollo, se ha lanzado el parche oficial para el simulador IL-2 Sturmovik: Cliffs of Dover, lo que es la versión v1.05.15950. El parche se actualiza solo mediante descarga automática por Steam. Este es el readme:

    v1.05.15950 is now live! What to expect next. - Official 1C Company forum

    The latest patch adds an entirely new sound engine , new multiplayer maps, and new aircraft. It contains the following changes:

    * Drastically reworked graphic algorithms dealing with in-game color;
    * Rewrote the sound engine from scratch;
    * Added three new multiplayer maps: Steppe (medium), Fields (small), and Scimitar (small), as well as a few basic online missions for them;
    * Updated multiplayer GUI to allow users to easily select a position in an existing plane, and to see the number of planes within each side before selecting it;
    * Added two new aircraft - Bf. 109 E-4 and Bf. 109 E-4/B. These two are equipped with MG/FF-M cannons and so make use of the famous Minegeschoss;
    * Spitfire model Mk. Ia has been reequipped with a constant-speed airscrew.
    * Some changes to the internal structure of Bf. 110s and Spitfire Mk. Ia may cause records created with previous versions of the game to play back with with animations that differ from what was recorded.

    * Bf. 109 E-4 has been equipped with Komandgerat airscrew automation;
    * Reworked routines for gyro bombsights;
    * Removed allusion to Engine 4 from He 111 model;
    * Improved memory consumption for multi-crew aircraft;
    * Airborne status is now checked correctly even if the aircraft in question departed prematurely;
    * Landing status should be applied correctly when ditching in water;

    * Reworked bombardier cockpits in aircraft so affected (He. 111 and Ju. 8 to accomodate new Lotfe gyro routines;
    * Small caliber bullet hits on the ground now show difference in material being hit;
    * Modifications in Blenheim's damage visuals;
    * Added a range of visual SFX for higher-caliber guns;
    * New bombsight visuals in Blenheim bombardier's cabin;
    * Returned the famous Il-2 stall sound effect;
    * Doubled the distance at which the tracers can be seen;
    * You will no longer see engine exhaust fires when viewing in a HUD-only cockpit mode;
    * Reversed movement of throttle and mix in D.H. 82;
    * Fixed distance input error in gunsight for Spitfire and Hurricane;
    * Fixed glitch with Bf. 110's prop hub tactical colour band;
    * Added spinner colouring to Ju. 88.

    PHYSICS & A.I.
    * Increased Lotfe bombsight gyro operational limit to 15 degrees of aircraft roll / pitch;
    * Lotfe type bomb sight now stabilizes aiming platform to horizontal plane;
    * Removed sudden jump in view angle when viewing through Lotfe ocular and moving bomb sight elevation for the first time in the flight;
    * Increased side slip input limit to +/* 30 degrees for the Lotfe bomb sight;
    * Made Kurssteuerung mode 2 for level bombers. This mode will also stabilize the aircraft in level flight;
    * Reworked motor startup routines to accomodate new options available in the new sound engine;
    * Adjusted ricochet angles on firm surfaces;
    * Redesigned bomb sight in Blenheim and made it easier and more realistic to use;
    * Blenheim bomb sight plane is now adjustable to reflect changes in plane AoA in level flight. Correction is applied automatically over a period of sustained flight and can compensate up to 3 degree changes in plane attitude;
    * Fixed issue where overstress would inflict damage to airframe regardless of the Vulnerability difficulty setting;
    * Fixed an issue where D.H. 82 could retain traction when the engine part was shot off;
    * Adjusted head shake level for overspeed effects;
    * Increased critical airspeed for Bf. 110 to 650 kph;
    * You will no longer suffer certain control difficulties below critical airspeed;
    * Removed velocity threshold for leading slats operation;
    * Decreased default harmonizing distance for G.50's guns to 200 meters;
    * Reworked the way altimeter reacts to pitot icing;
    * Lowered the speed at which airframe is defrosted;
    * Fixed stuttering movement of He. 111 P's propellor pitch and indicator;
    * A.I. artillery gunners will no longer commit suicide by shooting the concrete wall of the bunker they are stationed in;
    * Bf. 110 fuel reserve warning light recalibrated to turn on at 100 liters remaining for all 4 tanks.
    * Reworked the Bf. 110 fuel system. Please refer to the manual for operational instructions.

    * Changes to bombs' detonators setup will now be carried over once applied without the need to rejoin the server;
    * Increased Lotfe bombsight gyro operational limit to 15 degrees of roll / pitch. This will give more tolerance to aircraft maneuvers as strict limits put too much obstacle to communication between bombardier and pilot while playing on-line;
    * When flying as a bombardier, you should now use "Aircraft - Drop Ordnance (Bombs)" key (instead of "General - Fire Current Weapon" key) to drop bombs.
    * Added new server settings that determine the message format for new air group creation.

    * Decreased bombsight altitude indents by ten times. This will give you more control of the altitude input and make bomb sight aiming more precise;
    * You can now switch off the boost cut-out control in Spitfires;
    * Corrected a typo where propellor and oil radiator controls for separate engines had increase and decrease key bindings swapped in controls setup panel;
    * Fixed keyboard propellor pitch controls getting jammed into a narrow range;
    * Directional controls feedback will no longer disappear from info windows every time you reenter the game.
    Personalmente, tras probarlo, me gustan mucho más los colores y cómo se ve todo alrededor, es mucho más real. El rendimiento aumenta un poco más, antes no podía hacer barrenas sobre Londres a media altura, éste es el vídeo de la prueba en el escenario más exigente del simulador:


  2. #2
    Usuario Foroaviones
    05 sep, 08
    Tremenda bajada de precio...

    Para que triunfe el mal, sólo es necesario que los buenos no hagan nada (Edmund Burke)

  3. #3
    Banana Power!
    14 oct, 08
    En tu pantalla
    Cita Iniciado por F14tomcat Ver Mensaje
    Tremenda bajada de precio...


  4. #4
    Usuario Foroaviones
    13 feb, 10
    Valencia (LEVC)
    Si en la fnac el jueves pasado lo tenían a 40€ y eso que era la versión que te viene con todos los manuales.
    Antes de la V1 nos quedamos, después de la V1 nos cagamos

  5. #5
    Aerotrastorno medular
    06 dic, 07
    VNV, alineado con LEBL
    Pues ya sabéis, si tenéis un Pc decente, palante, que ahora con los parches ha mejorado mucho en cuanto a rendimiento...

  6. #6
    Aeropayo de los güenos
    30 abr, 08
    Al lado del VOR BLN
    bueno lo actualizo y te cuento...
    Nunca tantos debemos tanto a tan pocos Siempre con Nosotros

  7. #7
    Usuario de Oro
    02 jun, 07
    No se si pillarlo, parece ser que con una 9600GT al minimo "va", pero nada de Londres ni multiplayer masivo

  8. #8
    Pluscuamperfecto eh ya!
    28 may, 10
    joder 12 pavos, es el ultimo que ha salido?

  9. #9
    Usuario Foroaviones
    31 ene, 11
    Cita Iniciado por Piolo Ver Mensaje
    joder 12 pavos, es el ultimo que ha salido?

  10. #10
    Usuario Foroaviones
    13 feb, 10
    Valencia (LEVC)
    Estaba pensando en pillarme el de 40€ con caja.
    Pero con este pc merece la pena ?
    Windows vista (64bits) con el service pack2
    Intel core 2 QUAD (Q9550) 2.83GHz
    4Gb de RAM
    NVIDIA GeForce GTX/9800+
    Antes de la V1 nos quedamos, después de la V1 nos cagamos



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