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- 12/06/2011, 12:42 #31
- 28/08/2011, 12:59 #32
Thanks to our Spanish (Argentinian/Mexican/Spanish) translators we have completely translated our first site into Spanish. In total we are are now more than 20 translators and around 15 developpers.
At this moment the following languages will be offered:
German, English, Spanish, French, Russian, Norwegian, Swedish, Dutch,
Italien, Portuguese, Romanian, Polish, Turkish and Vietnamese
Now we should be able to proceed programming the game. If you have questions just reply to this message or send an e-mail to firstname.lastname@example.org
PS: If you´d like to help our independent company you could do so by either liking us on facebook or by helping with the translations.
We are still searching for: Polish, Romanian, Ukrainian, Estonian, Latvian, Lithuanian, Czech,
Slovene, Slovak, Hungarian, Bulgarien, Finnish and Danish (apart from other Asian languages and arabic)
- 28/08/2011, 13:12 #33
....joder, que graficazos tan reales, que dinámicas de vuelo, que todo, y a 70 pfs fijos en un 486!!!!!!!!FSX SP2 + FS Global 2010 + FTX Global + REX Essentials Plus Overdrive + ASE flying in
Intel Core i7-4770K @ 3,50 GHz (+Cooler Master Hyper 412S) / ASUS Z87-A / 8 Gb (2x4) G.Skill DDR3-2133 DDR3 SDRAM / GIGABYTE GTX960 WF2 4GB/ Samsung SSD 840 EVO 250GB (W10 x64) / HD WD RAPTOR 150 GB 10000 RPM (FSX)
«...the airport runway is the most important main street in any town»
- 28/08/2011, 14:01 #34
- 10/10/2011, 20:48 #35
Today is the 10.10.2011 which means that we are celebrating the first anniversary of our young project.
Since then we have rented a server, we launched our forums and, of course, the first ideas popped up.
I feel as if it's been yesterday and it's unbelievable so much time has passed by.
So what has changed in the meanwhile?
Quite a lot. First of all we are still there in contast to 90% of brower games in development during their first year.
A lot of time has been spent on work in general. Be it week- or months-long researches, developed concepts, designed graphics or long translations.
Now we have mounted a fundamental system for the entire game which has been set up again and again over time. But now it has reached its final stage.
Thanks to our great fans, thank you, for brining up great ideas and being so patient. Also because the team itself has changed its structure more than once.
Above all we learned a lot and gained experience that revealed how difficult it really is to organize and structure a hobby project with such a quality.
In this regard we underestimated everything related with the project.
However, it's also an experience you should make and we learned our lesson.
The extreme time exposure that most former team members could or would not bring up has foiled out entire plans for a release date.
Consant coming and going has deranged our time schedule.
But then again we are still there and we will not stop until it's done and we reached our aim. It's done when it's done.
There is not exact date we could mention right now. Once we know more we can publish a more detailed and definitive relase date.
Each day the game is making progress. Though, we are not ready for an ultimate release date.
We apologise for not sticking to our time schedule and release date this December. As I already wrote we absolutely underestimed the project in its entirety when we set up the first plans back in January.
We really hope you stay tuned and remain faithful with us and our project. Please be so patient to wait a bit more. It's at us to deliver you a good and accurate simulation.
Urgency and lack of time will definitely not lead to a succesful release. We are taking the time we need in order to be able to launch a qualitatively valuable game that you deserve.
That's still better than releasing a half-done game with lot of bugs.
Let's come back to celebrate our anniversary!
We launched our final portal page so you can get used to it already. It is even possible to register on this site.
so come on and reserve your username for the first game world that's going to be covered with 2999 other aviation enthusiasts!
Last but not least you get updated information directly in the information area or via the newsletter.
Be sure to recommend us to your friends via the "tell a friend" button.
All you need to do is to have a look at: www.aviationsim-game.com
Coordinator of Translations and Support
- 15/01/2012, 17:50 #36
The day has come! Today, we proudly present the beginning of the alpha test!
You may ask what we mean by that. Well, it's the first time you are able to actually play the game and you're all invited!
The application form for the Alpha test will be released at Sunday 15th at 18:00 CET until Wednesday 15th at 23:59 CET.
We will chose 100 testers after having reached the deadline. So, be sure to be registered on our portal site. In order to apply for the Alpha test, you need to have a valid account there.
There is no more time to waste if you haven't registered an account yet.
Testing will take place in German and English and there is no guaranteed participation!
Once we pick you as a tester, you will get a personal e-mail with further information and instructions.
Just go for it and take your chance: To the application form
See you soon,
- 16/01/2012, 09:46 #37
Good Luck with your project.
Thank you very much for sharing this in ForoAviones.
I have to say that I can't apply for the Alpha test, no time even for simulation, so I prefer other people in this forum 'for the job'.
Good luck again mate and I hope see the results here pretty soon
Nunca tantos debemos tanto a tan pocos Siempre con Nosotros
- 16/01/2012, 12:01 #38
Alright, thanks anyway for being honest!
- 12/02/2012, 23:38 #39
From now own, you still have 3 days to apply for the closed Alpha test (15.02.2012 23:59 CET).
The what? Get more information here: Alpha test is about to begin!
Right now, we already have 2200 registered users and more than 300 people who applied for the Alpha test - meaning you theoretically have 33% of getting picked in the draw!
Make sure to not miss this huge event in the project's development and help us improving the game!
Transation Coordination & Supportleader
- 13/02/2012, 09:10 #40
Thanks a lot André for keeping us well informed and updated!!!
Nunca tantos debemos tanto a tan pocos Siempre con Nosotros