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Tema: Pmdg 737 ngx
- 13/07/2011, 09:43 #41
El problema es el simulador, el día que saquen otro simulador que este bien optimizado, y nos vaya como el fs9 ese día diremos que tenemos un buen simulador que no sea el fs9 a ver si el flight es posible que este bien optimizado
- 13/07/2011, 13:13 #42
- 17 jun, 07
- 13/07/2011, 14:23 #43JomparGuest
- 23/07/2011, 18:02 #44
- 23/07/2011, 18:10 #45"The engine is the heart of an airplane, but the pilot is its soul..." Sir Walter Alexander Raleigh
Mis repaints y merges
- 23/07/2011, 18:36 #46
- 27/07/2011, 16:22 #47
Fusilado de los foros de PMDG
As we are wrapping up testing, we figured it would be a good time to get you up to speed on how things are going to work regarding the release of the PMDG 737NGX.
Currently we are still working our "On or Before 04AUG11" release scenario. I want to make certain that it is clear however that at any time, we may decide to alter the release timeline slightly if required to correct any usability impact items that might appear during the next few days.
If this happens, I will let you know as soon as I know!
As of this moment we are not anticipating any shift, and we are still working with a window of days just to make sure we have a bit of flexibility. We are fixing mostly really minor items now and updating the Introduction and Tutorial documentation to make sure that it matches the release version of the software.
When I updated you a few nights ago we had two items that we were tracking that had some potential to cause a release timeline shift- but we are now only tracking a single item that might have that potential. At the moment we feel that the issue has been resolved, but until we go through a few updates to our beta team without seeing it recur we do not consider it dead.
Okay- so that takes care of all the disclaimer stuff. :Applause:
Barring anything strange happening, we will give you a bit of notice via the forum that release is pending, then off we go! (Note: This will not be a surprise release... We will let you know it is coming!)
PMDG 737NGX PACKAGES:
PMDG 737NGX Base Package: $69.99* ETA: On/Before 04AUG11 Contains the 737-800/800WL, 737-900/900WL
PMDG 737NGX 6700 Package: $24.99 ETA: 4-8 weeks after base Contains the 737-600, 737-700/700WL
PMDG 737NGX ER Package: TBA ETA: 4-8 weeks after 6700 Contains the all 737ER variants.
PMDG 737NGX BBJ Package: TBA ETA: TBA Subject to interest Contains BBJ/BBJ2 variants.
PMDG 737NGX Mil Package: TBA ETA: TBA Subject to interest Contains the P-8 and "Wedgetail" variants.
Download size: Base Package is appx 540MB.
Okay- so a few things I want to put right out in the open:
1) When we initially announced this product line back in 2006, we anticipated that we would package the entire fleet together. Since 2009, this product line has grown MASSIVELY in scope and now includes significantly greater functionality than any product ever released for FSX. Not only did the product grow in scope but it also grew in functionality and quality (as evidence in the videos AOA has been putting out for you all!) so rather than charge one blisteringly high price, we decided to break the package into pieces in order that users can pick and choose the airplane types they are interested in flying. This will allow users to minimize their cost to suit their own tastes, and we think it allows us to provide the best value to simmers for our new product lines moving forward.
2) PMDG has always led the way upward in total pricing. With the PMDG 737NGX that can certainly be true if a user wishes to purchase the entire product line (and we hope you will!) but we want you to be able to purchase only the airplanes you want.
3) With the PMDG 737NGX product line, the base package will always provide you with all of the functionality available in the product line. What this means is that all functionality that ships with the base product, along with functionality that we add along the way (think: multi-user cockpits) will always be updated to the base package so you will not need to purchase any expansion packs just to gain the new functionality. (In our FS9 series of products, there was functionality that you needed both packages in order to access. We have changed this model for all future product lines.) Note: Some versions of the airplane have inherently different functionality, such as extended range fuel systems, etc- and this functionality is only available in the airframe to which it is assigned in real life...
4) Functionality Updates: One of the nice things that we have done with the PMDG 737NGX series of products is to take steps to plan ahead for functionality changes and product capability growth. This is not something we have historically done- and it has led to products hitting life cycle limits because they cannot be adapted with new functionality. With the PMDG 737NGX this changes! For example, we are looking at some interoperability functions that virtual airlines may want with the 777. We are also looking at things such as EFB functionality for the 777. If we elect to move these technologies forward with the 777, it is expected we can also move them backward to the PMDG 737NGX product line- this keeping the product fresh with new ideas and functions that you can gain with a simple service pack.
5) You will notice that I have placed an asterisk after the $69.99 price for the base package. This is an initial release price that will be available until the release of the first expansion pack (1-2 months after the base package release.) After this time, the price for the base package will increase to $74.99.
6) Some folks have asked us to compare the functionality of our PMDG 737NGX against other products. We feel that this product is the most advanced, feature rich simulation of a modern airliner yet produced for the computer pilot, and continues a long history of our ground breaking simulations. But don't take our word for it: The folks at Angle of Attack have put together some wonderful preview videos to show you just what we mean. For example: http://www.flyaoamed...ws-impressions/
IMPORTANT LATE ADD: Some of the discussion in the thread brings up a valid point. There is some political idiot games taking place in Washington, DC right now. If there is a large scale currency shift as a result- we may at our discretion adjust the pricing. I doubt this will be necessary- but I'm also pretty confident in the level of "dumb" in Washington, DC- so it is worth mentioning.
Post release we are planning an All-Hands-On-Deck approach to the forum and technical support in order to make certain that someone is available to help you in the event that you run into any trouble. The PMDG 737NGX is a magnificently detailed simulation of the 737 airplane, but it is not a difficult airplane to fly. The incredible depth of the simulation we provide will make this airplane a true joy to "hop in and fly" or study in minute detail. How you fly the airplane will be entirely up to you- but someone will be here to help you if you have problems!
Technical support will be staffed by three of us- and while our official policy during release cycles is that we will answer you within 48hrs, we have set an internal goal to have all customer support requests handled in just a few hours.
Of course, members of the team will be here in the forum to help you out with questions about installations and maybe even some basic functionality hints if you need them. Please keep in mind that there are a limited number of us, and an unlimited number of you- so if we don't answer your post specifically, it is simply saturation. We aren't ignoring you!
In the past we have seen instances where the forum has slowed or ceased running. In the event that this happens, we will provide information and updates via our Facebook page- but technical support will only be provided via the support portal.
Please understand that any requests for support or account assistance via Facebook will be deleted without reply, as the Facebook team does not have access to all of the tools required to give proper technical support! (Your understanding is appreciated!)
Okay- I think that covers it for me tonight... Let us know if you have questions and we'll try to answer them. We are all pretty busy- but we are very excited about putting this magnificent simulation in your hands!
Oh- and one last thing: THANK YOU. Many of us on this team have been at this for more than a decade and we have never seen so much attention being paid to our work. It is gratifying in ways that are truly hard to communicate.
Última edición por Ce_Zeta; 27/07/2011 a las 17:06
- 31/07/2011, 19:38 #48
En cuanto al 737 NGX de PMDG, los primeros vídeos fueron realizados con una de las primeras versiones beta, funcionando junto con el debugger. El primer vídeo que ha salido de la versión RC (release candidate) y sin debugger, es decir, casi lo que será la versión comercial, lo tenéis aquí, para que juzguéis por vosotros mismos.
Nick’s 737NGX Takeoff
Por cierto, que el rendimiento de la VC mejora en mucho a la del MD-11. Uno de los beta-testers publicó en el foro de AVSIM que con su E6600 tenía unos resultados increíbles.
Y por último, PMDG ya anunció en un post de Rober S. Randazzo de hace más de un año, que ya no producirán más add-ons para FS2004. Se dedicarán en exclusiva a FSX.
Saludos a todos y feliz verano.
- 31/07/2011, 20:36 #49
- 04 feb, 08
Si,si FSX es increíble, con un i72600K overclockeado a 4.5 ghz, una Nvidia 580, discos duros velociraptor Sata3, hay que recurrir a los ajustes de Bojote u otros similares para alcanzar 25frames en Barajas, ajustes que reducen la calidad de las texturas de agua y sus efectos a una mierda completa, elimina las sombras de los aviones y otras carencias similares, para obtener mas frames hay que reducir el tráfico AI, o conformarse con la mierda de meteo real original de FSX, y el ATC original, porque con Active Sky Evolution y Radar Contact funcionando en paralelo el simu va como el culo, y esto a 5 años de su salida.
Microsoft solía sacar un FS cada dos años, en 2008 debería haber salido FSXI pero se la saltaron porque pusieron a todo el equipo de ACES a trabajar en el nuevo Train Simulator, que nunca vió la luz, y en 2010 FSXII, y todavía hoy, con equipos 10 veces mas rápidos que los que había en 2006, hay que capar opciones de FSX para obtener ridículas tasas de frames, y con todo tipo de stutters, por no hablar de bugs gráficos, como los pantallazos negros que suelen salir en las luces, o misteriosas desapariciones de partes del avión, en este momento estoy volando el iFly sin timon de cola, sin duda debidos a los Shader 3, y naturalmente con un AA ligerito y dientes de sierra por todas partes, si, FSX tiene un gran motor gráfico y está muy bien optimizado, es la alegría de la huerta, por cierto que el creador del motor gráfico de FSX, Steve Lacey ha fallecido esta semana en un accidente de tráfico.
- 31/07/2011, 20:50 #50
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